
At the beginning of Summer Wars, the plucky Natsuki begs Kenji to come to her family home to help with some heavy lifting. Unbeknownst to Kenji, that heavy lifting involves very little picking up and moving boxes and a whole lot of pretending to be Natsuki's fiancé. Kenji, of course, is your normal, unassuming, slightly shy teenager, so this trip out to the boonies instantly turns from a little confusing to intensely stressful. He suddenly has to maintain a lie while meeting Natsuki's entire family on the occasion of her grandmother's 90th birthday.
Kenji's also a tech for OZ, which is essentially the kind of social networking site born of a coupling of the Matrix and Second Life. Apparently, most of the people on the planet subscribe to the service, which intertwines their personal, private data to a worldwide video game. Everything from tax info to bank accounts to government records, classified or otherwise, is similarly linked to OZ. OZ, therefore, is Internet Plus, with all the convenience of your PlayStation linked to the privacy demolishing stylings of Facebook.

Summer Wars's script isn't bad. Natsuki's family reunion provides a valuable touchstone for viewers, and helps to ground the action in OZ with real life motivations. The problem is that the characters never really clicked for me. Natsuki is a perfectly capable girl, but she panics and press gangs Kenji into a lie to impress her family, before you even get a sense of the two of them being anything more than classmates. Kenji is a math whiz and clearly into Natsuki, but a surprise trip to spend several days with her family seems like a bit much. Natsuki's family representing several facets of Japan's infrastructure is a little too on the nose, as well. There are a lot of moving parts, but they all feel just slightly out of sync. A certain amount of coincidence is a given in movies like this, but Summer Wars is a coincidence sandwich with coincidence stacked on coincidence stacked on a bed of coincidences.
On top of that, the cast is huge. The grandmother had several children, and all of them are here with their spouses and children. While everyone is perfectly distinct and full of personality, there are really too many family members for the movie to feel anything but crowded. Combining a few characters, or extending their runtime, might have worked a little better. What we're left with is a movie that sometimes feels bloated and slow, since every character has to justify its presence on-screen, and that just eats up minutes that could be spent entertaining us.

The characters are cartoony, but generally animated in a realistic way. Characters move, have weight, and express themselves like real people, which is always nice to see. There's some melodrama in the animation, which is to be expected, but not so much that the movie is full of people yelling with distended jaws for 115 minutes.
The animation in OZ is interesting. It's 3D, which is appropriate for the setting, but rendered like 3D cartoons, rather than a goofy Tron-like visualization of an electronic world. OZ is essentially a glorified video game, and it looks the part, with a variety of mismatched avatars and massive landscapes that stretch in every direction. The action scenes are generally confined to OZ, which allows for some fun martial arts action, a little bit of Final Fantasy: Advent Children drama, and a nice break from the family issues that swarm around the other half of the movie.
Summer Wars almost makes it. There's a kernel of good here, and the animation is lush, but the story tries to do too much with too little. The ending goes predictably sappy, too, but in such a way that it just stretches your suspension of disbelief. Despite my problems with the story, the visual side is so strong that I'd say you almost have to watch Summer Wars at least once. It's bright and beautiful, and one of the more well-animated movies I've seen in a while. They clearly had a budget to spend, and the visual rewards are great.
























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