
Players will also be able to set off from their lairs to places like Ace Chemicals, Stryker's Island, Steelworks and Arkham Asylum for new missions. Don't get multiplayer hopes up, though, as DCUO writes "There will be daily missions for high end players at each of these locations. The content – inside and out – will be solo in nature."
The other addition to the game will come from "Mainframe" and "Generator" functionality, which seems... complicated:
Every Lair has a Mainframe that can be upgraded by the player. Mainframe upgrades give you access to incredible Lair Features – like allies and technologies – which can be used in combat throughout the game. The Mainframe abilities offer a whole new array of tactics. Players will gain passive abilities and active powers that they can bring to bear in battle. But don't worry; these abilities are handled through communication devices (trinkets), so they won't compete with your normal super power load outs.
Generators are the power that keeps a Lair running. By powering your generator you can set up amenities normally only found in HQs and Safe Houses. Once you have Home Turf, it will be up to you which amenities and how many you want to maintain in your Lair, but the options are at your fingertips.
[Via DCUO]































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