

Those who found Episode 1 a bit slow the pacing department should be excited to hear that Episode 2 wastes no time in ratcheting up the drama. Within minutes after firing the episode up, players will find themselves having to make a life or death decision that could lead to one of the most grisly video game scenes I've ever been privy to. Without giving anything away, I found myself grimacing and turning from my monitor during that scene from pure gnarliness. I'm well aware that The Walking Dead is not a cutting edge game in the graphics and sound department, so it's a testament to TWD comic co-creator Robert Kirkman and Telltale's storytelling ability and art style that the game was able to engender such a visceral reaction out of me.
Where Episode 1 was more focused on setting up the characters and Clementine's relationship with Lee, Episode 2 is focused on social interactions within the main group of survivors and the strangers they encounter. I'm of the opinion that the main strength of The Walking Dead as a zombie tale is its focus on the humanity of its characters, rather than ceaseless zombie slaying and cheap scares. The Zombie Apocalypse is a truly f'd up situation and Telltale has players confronting some pretty dark questions in the game. Do you save someone crying for help in a bear trap, knowing that you'll have another mouth to feed with your already strained foodstores? How trusting can you be of kind-looking strangers offering to help you out with your needs? When do you make the decision to cut your losses on an downed group member, knowing that you could either be saving that person's life or damning you and your loved ones to die by their reanimated corpse at any moment? There's no easy answer to any of these questions, but they're all critical choices you'll have to make within the game, oftentimes without a lot of time to think it through.

Telltale has been touting The Walking Dead's pan-episode tracking of gameplay choices with a promise of a unique gameplay experience for each player. Despite there being only one previous episode, I definitely saw some ramifications of the choices I made in Episode 1. Characters remember and reference events that happened previously in conversation. Without having the luxury of comparing multiple saves with different choices, I will say that a significant "wow" moment with this system has yet to appear to me. This could simply be a great implementation of gameplay choices by Telltale, such that I didn't notice a disjointed gameplay flow due to branching storylines, but all those notifications that a character "has noticed your actions" make me expect some sort of palpable payoff. Given that there are still four episodes to go, there's still a good chance that it will happen at some point, though I will probably forget enough of those choices to call the game out on whether or not it paid them off. Nevertheless, it is a nice touch that the "previously on..." and "next time on..." scene compilations before and after the episode seem to be tailored specifically towards your particular game.

There are still a couple of technical issues with the game, especially closer to the end of the episode with abrupt cutscene changes and stutters that felt jarring -- like I was playing an unpolished product. I tested the game on a fairly powerful PC with a beefy video card and on a new SSD drive, so given that the game is no Crysis in the graphics department, one would expect the game to run like butter the entire time. These issues aren't so bad as to be unplayable, but I would have expected Telltale to have solved them given the extra gap of time between Episode 1 and Episode 2 in the series.




























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