
From Pappalardo's blog:
The issues Pappalardo brings up are the most apparent in short comic strips where artists have less time and room for detail to establish an object's identity. Many of his examples, as well as his tongue-in-cheek forecast of the future have been at least partially addressed in superhero comics, where heroes like the X-Men frequently use alien technology or communicate via telepathy. Of course, longer-form sci-fi stories give creators substantially more visual wiggle room than, say, a three-panel gag about something like what's on the news.In many ways, technology-especially consumer-driven technology-has been striving for the same thing as cartoonists for years now. Simpler, smaller, more streamlined. Minimalist. Removing as much of the object as possible, leaving only the key components (in technology's case, the interface, the screen). Steve Jobs led the way for elegant and simple device design, and it's a beautiful thing. But a cartoonist might reach a point where representing something in a super-simplified style when the object itself is already super-simplified becomes increasingly difficult.
Check out a few of Pappalardo's examples of cartooning trying to respond to tech below, and be sure to check the rest out at his official site.


[Via The Daily Cartoonist]
























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