One of the main draws of the video game series has been its stories, the heroic journeys of ensemble casts that can last for tens of hours. And while the last few games in the series have employed a highly cinematic approach to their storytelling, earlier games didn't have that sort of technology available to them. Instead they told their stories through a mix of text, moving and static images, and music -- a hybrid form somewhere between animation and comics.
The manga tradition was likely a greater influence on the game's makers than comics published in the U.S., but any regular reader of Marvel and DC who plays games in the Final Fantasy series would find a lot that was familiar. So in honor of Final Fantasy XIII finally hitting this side of the Pacific, here are some favorite elements shared between western comics and Final Fantasy.
Yoshitaka Amano

The artist responsible for the concept illustrations that created the core look of the Final Fantasy series and its regular bestiary of creatures, Amano got his start at animation company Tatsunoko Productions in Tokyo. His gorgeous artwork was often too complex to render accurately into the Nintendo and Super Nintendo games, but served as a constant inspiration to the sprite designers in the series. His character portraits were used in game for Final Fantasy VI, the last title in the series in which he played a major design role.
Also well known for his work illustrating the "Vampire Hunter D" series, Amano's talent drew the attention of both Marvel and DC. He illustrated Neil Gaiman's "Sandman: The Dream Hunters" for Vertigo and Greg Rucka's "Elektra and Wolverine: The Redeemer" for Marvel. He also created posters of DC's best-known heroes, including one of the most striking portraits of Batman I've ever seen.

Insane Evil Clowns


From Final Fantasy VI, here's Kefka. Product of a morally dubious science experiment that could not be said to have failed, since it did give him the power to wield magic, but could also not be said to be a perfect success, because it drove him completely insane. Face-painting, evil-laughing, mass-murdering-troops-under-his-own-command insane. Reminiscent in many ways of DC's Joker, another fan of makeup, unhinged psychopathic giggling, and not worrying all that much about collateral damage done to the lackeys he's brought along on his current job.
Both are deeply frightening villains because they're actions are unpredictable, as they don't see to care who gets hurt in the process, up to and including themselves. Kefka is like the Joker if he had a military rank, magic powers, and a higher kill count owing to the fact that he once caused an apocalypse. All of which build up to a good argument for the flame-baiting claim that he's clearly the best villain in the entire Final Fantasy series.
World Mythology
Final Fantasy is a series that pulls the inspiration for its worlds from all the cultures of our own. Creatures drawn from mythologies ranging from Greek to Arabic to Hinduism are fought with weapons whose namesakes range from Celtic to Norse to Japanese. Comics have often lovingly drawn inspiration from the same sources. Both the worlds of Final Fantasy and the Marvel Universe commonly see heroes wield the hammer Mjollnir and the swords Excalibur and Masamune, and both feature frequent appearances by Odin, the Phoenix and Hades. Marvel's Thor and its own version of Norse mythology is one of its most prestigious franchises. Greg Pak and Fred Van Lente's run on "Incredible Hercules", one of the most impressive and fun Marvel titles in recent years, focused on Greek mythology. But it also included a story arc that saw Hercules form the God Squad, a team of heroes assembled from the gods and demigods from several mythologies. In using these sources, Final Fantasy and comics knit together works that are in some cases thousands of years old, reimagining them as well as making new audiences curious to go back and look at the source materials.
Sword + Gun = Hurray!
Lightning, the heroine of the newest Final Fantasy game, wields a weapon that switches function between a sword and a gun. This isn't the first time that a Final Fantasy game's protagonist was given such a hybrid weapon. The designers of Final Fantasy VIII, unable to settle the age-old debate of gun versus sword amongst themselves, chose to give its hero, Squall, a weapon known as a gunblade. The device has been a little ridiculed by fans, but I continue to stand by it. Part of the problem is that the term "gunblade" is something of a misnomer. The weapon consists of an impractically large sword with a revolver chamber built into the blade. But rather than bullets, the weapon seems to use a kind of explosive cartridge, triggered by the user upon impact. In other words if you're unfortunate enough to be struck by such a weapon, first a giant blade cuts into you. And then inside that freshly opened wound a small explosive is detonated. I will never be convinced that this is not an awesome weapon. Matt Fraction and Ariel Olivetti, in issue 12 of "Punisher War Journal", also decided to take the compromise position in the eternal sword versus gun debate. They arrived at a slightly different solution, however.

Airships


Planes may be a more effective way of getting around. Cars may not have that whole gravity problem to deal with. But I can't think of a better way to travel than a wooden sailing ship kept aloft by either helicopter propellers, an enormous balloon, magic, or some combination of those three. The airship has been the standard optimal means of transportation throughout the Final Fantasy series, and although it's become more technologically advanced of late I've still got a special fondness for the older models. And with the increase of steampunk's popularity they're quite common in comics, popping up in such places as Alan Moore and Kevin O'Neill's "League of Extraordinary Gentlemen", Phil and Kaja Foglio's "Girl Genius", and most recently in Warren Ellis and Raulo Caceres' "Captain Swing and the Electrical Pirates of Cindery Island". I continue to wait for the day that some wealthy fanboy with a lot of money to blow builds a working, full size replica. I hope to get a chance to ride it before its inevitable crash as a result of working steampunk being too beautiful (and impractical) for this world.
Memory Loss

You'd be hard pressed to fill a pamphlet with the accurate information these people have on their past

You'd be hard pressed to fill a pamphlet with the accurate information these people have on their past
"A hero whose past is a mystery, either because of memory loss or withheld information, forms a team of adventurers, uncovers their own hidden secrets, and saves the world". That previous sentence summarizes the basic plot of Final Fantasy IV through Final Fantasy X. It's framing device for a story that works because, just as the audience is introduced to the main character and begins to learn about their past, the character his or herself is making the same discoveries. It's no wonder that it's also an approach that comics creators have gotten mileage out of. It was one of the main aspects of Wolverine for most of his time in the Marvel Universe. But perhaps the best title to make use of it was Warren Ellis and John Cassaday's "Planetary", one of the standout series of the last decade in comics. Elijah Snow, whose white hair and flowing clothes have a bit of a Yoshitaka Amano-esque look to them, slowly regains his own memories as he sets takes on his own quest to save the world. With somewhat more cursing.
John DiMaggio


Best known for his role as the lovable alcoholic human-hating robot Bender on Futurama, actor John DiMaggio has also contributed his voice talents to both the Final Fantasy series and to several animated versions of comic book characters. DiMaggio played several roles in Final Fantasy X, most notably Wakka (for correct pronunciation, see Fozzie Bear), a laid-back professional athlete who fought enemies by throwing a ball at them. Because this is a Final Fantasy game we're talking about, said ball obviously became a force of unstoppable destruction if you maxed the character out, capable of laying waste to any enemy encountered in impressive fashion. DiMaggio later added an enjoyable cameo in Final Fantasy XII as side-quest boss and series recurring character Gilgamesh. His most notable comics role is that of Aquaman in "Batman: the Brave and the Bold", who's quickly become a fan favorite in the series. The energy and enthusiasm DiMaggio brings to his performances is welcome wherever it shows up.
Cuddly Creatures That Will Kick Your Ass

This is Mog. Mog looks like a white teddy bear with purple bat wings and a red pom-pom sticking out of his head. Mog also likes to dance. Those dances can have effects ranging from dropping rocks to crush his enemies to simply killing them instantly. If he doesn't feel like dancing, Mog can just run them through with his spear.
What I'm getting at here is that Mog, although adorable enough to have stuffed animals made in his likeness, is a brutal killing machine. His oft-repeated, seemingly friendly exclamation of "Kupo!" probably translates into something like "Death to my enemies!" Fortunately, Mog is a good guy.
This is Dexstar. Not, not the guy in yellow. The adowable widdle kitty cat in red. Who is going to open hiz widdle mouth and vomit his widdle acidic bwood all over your soft, fleshy face, which will then most likely melt off. A Red Lantern, Dexstar is most certainly not a good guy. He's only been introduced in the past few years and hasn't had much of a role in the events of "Blackest Night", which is apparently too serious to include an evil blood spewing cat. Expect to see more of him in the future of the DC Universe, although no word on when we might be seeing stuffed animals.
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Comments:
(11)Add a comment
Sunday 21 March
By Thad
"At this point I'm required to make a witty remark concerning how strange it is that a series with the word "Final" in its title is releasing its thirteenth game (not counting numerous other tie-ins)."
Unfortunately, there is no such thing.
Another connection: Kurt Busiek mentioned a few months back that he wrote a Final Fantasy comic, but it was never published.
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Monday 22 March
By Neon
Thad,
The "Final" historically came from the fact that each story/world/mythology was the "final/one and only" story within that created world. There are a number of elements that persisted over the games such as "Chocobo" birds, airships, and the "Cid" character. However, this all changed with "Final Fantasy X" (when they released the first sequel, "Final Fantasy X-2"). Since then, Square-Enix has revisited a few other of their previous worlds, expanding on stories, etc.
Friday 19 March
By Rygaen Yuui
Alot of things changed when Amano left the art direction after VI. That's why I guess now we have spikey haired gigantic sword wielding protaganists named after elements :)
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Friday 19 March
By Murphy
There was the game in that stretch where the protagonist had normal hair. And a tail. And was named
after an angry French soccer player.
Friday 19 March
By Shadowtag
I have Amano's Batman and Superman framed on my staircase. I was even admiring the Batman last night.
My girlfriend loves Amano. I've told her repeatedly he's a jerk in person but that only gets me the couch.
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Friday 19 March
By Martin
Amano returned for Final Fantasy IX and that had the bar none best character designs and overall artistic style he's ever done, period.
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Saturday 20 March
By Alex Scott
Gilgamesh is the man.
That is all.
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Sunday 21 March
By Marty
(sigh), nerd rant coming. You were warned.
It was called "Final" Fantasy, b/c they honestly thought it would be the last game they made. That obviously isn't the case.
Beyond that, the majority of the games are about finality. The world spanning empire collapses, all magic leaves the world, the last of an ancient race finally disappears, the world is more or less destroyed (but not so much it can't be rebuilt... with hope!)....
Etc. Etc.
It makes a lot of sense if you're obsessive about it.
You can go back to not caring now.
--M
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Monday 22 March
By Liam
Kefka and Joker both poisoned (or merely attempted to, in Joker's case if I'm not mistaken) entire cities' water supplies.
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Wednesday 24 March
By urallsheeple
They won't remake and release FF7 until they see the sales of all the periphery FF7 products (Dirge of Cerberus, Advent Children etc) stop selling. Then they will remake and release an actual FF7 and restart the whole stupid trend.
Although, honestly, there are those at SquareEnix who realize that FF7 isn't that GOOD a game. It is consistently overrated and steeped in rose tinted nostalgia. I was only 11 at the time FF7 came out and it was one of the first RPG's I played and finished. I enjoyed it very much and I even had other decent RPGs like Revelations Persona and Vandal Hearts for it to compete with. The graphics for the time were good and the game play was fun.
I came back to it in 2006 and realized the many, many shortcomings of it;
1) The graphics do not hold up to the test of time. There is some nostalgic charm in the simple Playstation sprites and textures, but 3D is (and remains) a gimmick developers think can make up for shortcomings in the games other departments. Part of the reason for the huge hype (And lingering love) for this game was that it was the first FF7 game in 3D. That doesn't make it a great game on it's own. In addition the bizarre change between smaller map sprites and larger battle sprites creates a lot of NARM, especially in the 'dramatic' cut scenes. Seeing Sephiroth stab Aeris in an FMV then seeing a Hobbit keel over completely spoils the mood of the shot. Then there are FMV's where the characters are the smaller sprites (Namely when Mideel sinks into the life stream, Weapons attack on Junon). This in-consistence lends an aura of incomplete/rushed creation. This might be acceptable if people proclaimed FF7 merely to be a good game, not the perfect creation that most fanboys and girls claim it to be.
It's graphics are dated, and continue to degrade every year, but the graphics were one of the main selling points to this game in the first place. It all looks rushed - more a BETA then a finished product.
2) The music is atrocious, along with much of the sound effects. For those who don't think sound should be a game maker or breaker they are WRONG, at least in respect to RPGs. RPGs are interactive stories, the music sets the mood. It should suit the scene(s), and the sound effects should properly match the style and mood of the story. The sound effects come off as cold and amateur. For a series that (up until that point and ever after) prides itself as a more serious, dramatic portrayal of different stories the effects almost come across as cartoony and repetitive. I know FF games have a history of throwing in a bit of humour, but FF7 doesn't even seem to bother taking the highroad at any point. The many cutscenes of Shinra soldiers shooting at people is almost pain inducing in the repetitively cartoonish gun noise (Even though their guns sound different in battle). Considering these contain such dramatic turns as Dyne getting his arm blown off or ZOMFG ZACK DYING!!! it's hard to ignore this. As for the music; only two tracks actually stand out as not being extraordinarily annoying, cliched or down right awful; Cloud's theme and Vincent's theme. And even these two are not done as well as they could be (I suggest the Orchestral version of Clouds theme and one of the many single, guitar covers of Vincent's theme for maximum enjoyment). The rest of the music does not fit the game, or scene and/or are over used to the point of annoyance. Most of the tracks only last about 2-3 minutes before looping. And they constantly reuse the same few tracks in very different areas of the game. I was sick of the Mako Reactor song before I even left Midgar, but expect to hear it again. Heart of Anxiety initially comes across as sad and moving, but this song is used in every other area. They had tons of tracks, but you either hear it once or far too much. This game is about 50+ hours long to thoroughly complete. After Meteor appears we lose the stellar, optimistic Clouds theme. I wouldn't mind, it's symbolic of the impeding doom, but the replacement song is a synthesized mess that repeats way too fast and way too often. Then, when you get the Highwind, you get a blaring orchestral piece that feels way out of place with a giant, violet meteor hanging over the world. Searching for Friends, this is not. There is no middle ground. Considering this happens fairly quickly in disk 2 (Pretty much when you can finally get back to the over world map) you are stuck with this repetitive, uninspired dreck. The battle and boss themes comes across as fairly lame as well. Usually these are some of the best tracks in a Final Fantasy game. Hear they are just backround noise. Nobuo Uematsu was either beginning to be influenced by or instructed to include elements of J-Pop into the game, and unfortunately he listened and the game switched from more classical, Fuedal-SteamPunk era listening to futuristic jams interspersed with RPG cliches, a fact even reflected in the songs TITLES. Midgar is the only futuristic place in the whole world, the rest of the cities are steampunk (a Final Fantasy trademark). Electric guitars, synthesizers, KEYBOARDS?
I know that the music in this game is more experimental then previous installments, and I can agree with that. That doesn't excuse it for being repetitive, annoying or not matching the moods and scenes.
3) The Difficulty. Is non-existent. There is nothing hard about this game. That can be true of any RPG, with enough grinding. Yet the combat system is so broken (An unfortunate problem with most older Final Fantasy games) that people have actually been able to play through this game, on their first try, without grinding and without using Materia. Back when it first came out we used to watch each other play, to see strategies, different character uses, etc. One of my friends played through with a Cloud, Barret and Red XIII party. I watched him fight one of the harder bosses (The crane in the underwater reactor) and laughed in my head as he went into the battle completely magic less. I thought he was doing it on purpose. Six minutes later he was shooting down the red Shinra sub. I only learned that he wasn't using Materia when he complained that he had lost to Safer Sephiroth because he ran out of Potions and couldn't heal. When informed of the Cure materia he beat him in one go only having to heal ONCE. The enemies are pathetically weak. The only two that pose any challenge are the infamous Ruby and Emerald weapons. And even then, there are several combination's of medium strength Materia that will trounce them. Several people spend hours maximizing the top tier Materia to get as many as possible so that Weapon never even gets a chance to blink. Then there are others that have one Mime and continually limit break one character. Add to the fact that the only difference between characters is their limit breaks and there is not even any difficulty in experimenting to find out what character is weak against what, because the only differences between characters is the look of their primary weapon...and limit breaks. Eight playable characters are unnecessary, and to top it off they make three of them have limit breaks that overpower the others, not just in strength but execution. Tifa has to roll slots carefully to maximize her break, Cait Sith's is completely random and often weak. Considering Cloud's uber powerful Omnislash depends slowly on the pressing of the O button and it's not hard to see why some characters gain more fans then others. Cait Sith had all the potential to be a fun character, but why even bother when even the programmers couldn't.
The only joy that comes in using different characters is whether you want to defeat an enemy in thirty seconds or forty. Everyone can use the same spells and armour, with no penalty or deviation against pathetically weak and broken AI.
Which brings me to my fourth and final category...
4) The story. The story and characters are not well done and feel more like a first draft of everything. Cloud is a boring everyman with vengeance on his mind (Who is somehow turned into a brooding, stereotypically cliched Japanese RPG frontman in the expanded story lines) who is chasing the worlds Biggest Bad. The motivations? Big Bad burned down Cloud's house and Big Bad wants to become a God. Beyond cliche, even by that point. Final Fantasy does have a tendency to make this the central conflict of their stories, but at least some deviated and added spin. Hell, in the one before it (VI) the Big Bad DOES become a god and destroys the world. His motivation was accomplished and he was content to sit on an island above the world, raining down destruction. Even after defeating the new God, for the heroes it was a Pyrrhic victory. The heroes won, but they really didn't. It was a mature, evolved story in the sequence of the games. FF7 put all the cliches back in. Big Bad wants destroy world, doesn't get to. Even though he already summoned Meteor and it almost hits the old Deus Ex Machina cranks in. The Life Stream bursts out of the ground and stops it. The world is saved. Without ANY penalty. The world goes on living. The scene, after the credits, of Red and his kids running around outside an overgrown Midgar show that there was no impact. It is a one dimension, Disney story. The characters are paper thin, with only the two 'secret' ones achieving the vaunted heights of 2D. Which is a shame, because all of them had the potential to be something greater. Through various cut scenes and side quests you see that everyone had something unusual (and usually interesting) happened to them. Red XIII, who thought his father was a traitor to his clan, goes back to his hometown where the player learns about it. Red seems to be disgusted by it, but then in a quest akin to a single episode of Pokemon he learns that his father was really a hero and saved his home town! Hurray right? Suddenly everything's changed for Red! Well, no, it hasn't. You could take out that entire quest and Reds character would still be exactly the same. His motivations for saving the world were the same as before (Grandpa AND HUMANITY). Years ago Barret allowed Shinra to come into his town and they wind up burning it down (For no other motivation then EVIL). In the process he loses his arm and his best friend. All he has left is his best friends daughter, who he raises. Coming back to his ruined town in the first disk you see that his friend is still alive but tormented by the supposed death of his daughter. Barret has to kill him. So now Barret is even more out for revenge against Shinra right? NOPE! Now he wants to save the world, his only motivations his adopted daughter AND HUMANITY. Even later, when you have a flying weapons platform (The Highwind) does Barret ever suggest going and getting back at Shinra? Nope. Does he ever hijack the ship while everyone is sleeping and attack Midgar with it single handedly? Nope. After his characterization quest he sits in the corner and goes off to fight the Big Bad. Even though Sephiroth has literally never done anything to him (And in fact has been screwed over by Shinra just as much, something Barret KNOWS) or his daughter he still makes that his number one goal. All the other characters have similar motivations; after learning about the tragedies in their lives they shut up and chase the man in black with no growth! Even a secondary quest later on, a thirty minute distraction would have shown some sense of mature story telling by the writers. Nope. The only two characters who show any kind of real emotion or humanity is Yuffie and Vincent. Yuffie's town has been utterly decimated by Shinra, and her only chance of getting back at them is to steal as much Materia as she can, probably to arm her revolutionary troops! But, alas, Cloud's main quest is more important, so after you play Yuffie's quest she quietly comes along to destroy the Big Bad, though obviously not wanting to by several comedic one liners to that effect. She has no beef with Sephiroth, barely knows about him, but she has to defeat him. For Wutai AND HUMANITY! Vincent is the only, and I do mean only, character who rightly has a reason to blindly chase Sephiroth. In all likely hood Sephiroth is his son (Though this is up for debate) and it's Vincents fault that all these events have come to pass. Instead of manning up and correcting it all he decides to sleep in a coffin and let humanity deal with their own problems, especially since he is no longer a man (Mentally and increasingly physically). Yet when Cloud comes along and drops a few Sephiroth related hints Vincent decides to come along. For ???? AND HUMANITY! His motivations are only hinted at, which can be fine, but there's absolutely no deviation. No variation. If you kill Hojo before getting Vincent, he blindly follows you down into the crater. If you kill Hojo with Vince (But not in your party) he continues to blindly follow you. There's no conflict. He doesn't leave, or get angry. There's barely any resolution if he does kill Hojo. And I'm not saying he is saddened, or realizes that finally killing Hojo has really done nothing. He just makes a comment or two and clams up. And Aeris... My god. I can't believe how many people get emotional over her death. Not only is her character unnecessary from a combat standpoint (Healing limits are kind of useless when Cure and Enemy Skills do far more then she could ever hope to do) she is flat and downright deceptive. A typical damsel in distress, Disney princess, Bella Swan character. Everyone loves her, for no justifiable reason. Cloud and her romance is even more cockeyed then Squall's and Rinoa's. Aeris is supposed to be brimming with life, fun to be around, but this is never shown in the game. She has some upbeat statements and occasionally does a perky thing, but no more so then the other flat characters. Her character is meant to be tragic (In light of her parents deaths and her 'Last of the INSERT' lineage) but comes across as manipulative and vapid. She's in love with every presentable boy in the game, enemy or foe. Hell, if Sephiroth hadn't killed her they probably would have been dating by the middle of the second disk. Cloud's attachment to her is baffling, considering the quality of the few conversations and adventures they do have. Tifa is far more interesting and convincing as a romantic lead, showing occasionally actual caring about Cloud, but she is shunted aside by the writers until Aeris is in the ground. The undertones of that romance is far more tragic and convincing, but even in death Aeris still apparently pines for Cloud so that he can't just move on with Tifa. Even after they spend the night together they have to talk about her. For Aeris AND HUMANITY!!! The romantic subplot of the game is as simplistically convoluted and uninteresting as the save the world plot, yet it's touted around by the games fans as the single saddest thing they know. 'Epic' in scope and scale. Sephiroth had the potential to be a good villain, but instead his story is not portrayed enough or properly and he becomes a cartoon villain. Instead of showing that he has some humanity left, or some other motivation then his mom and Godhood, he just cackles and floats in the final dungeon, probably clucking his fingers together in the mean time whilst sitting on a giant throne and drinking red wine while watching Cloud and friends approach in his magic ball.
The story is cliched and unsatisfying and the characters potential is completely and utterly wasted, not to mention warped and molested in the expanded material. It comes across more as a Dragon Ball Z type anime then a mature RPG game.
I know some people say they've played it every year since it came out, but that's the problem! Leave it alone for five or six years (And read a book or two for god sakes) and come back to it. It won't hold up. The game felt rushed and incomplete. That might sound like an argument for a remake, but it's not. Because if they remake it any different, it will be a new game, one that people won't like. If they make it harder, it won't be nearly as accessible for the casual person who wound up being the majority of the people who bought it the first time around. If they incorporate all the elements of the expanded material the story will be ground down and become even more incomprehensible. It'll be like playing Star Wars, Episode I-III. If they change it so that the characters can't all use the same magic or armour and each have a limit break with a disadvantage then there will be even more outrage at those that have to think about parties now and those that think they're bastardizing the 'simplicity that made it great' in the first place. If they change the music it'll probably be even more J-Popish, and even more ridiculous. I can see a boss battle with a Black Mages cover; five different electric guitars blazing like Van Halen wannabes three decades too late.
Of course, some of you will like that. And many won't. They sold it really well the first time on a gimmick (Now in 3D and TECHNICOLOUR!). If the most recent Final Fantasy shows, the average video game player does not like too much complexity or interactive story books. A Final Fantasy VII remake will not do that well, even with all the hype and marketing in the world behind it. There will be only four types of buyers, those who've never played it and never will, those who've never played it and might, those who have played it and won't want to spend seventy dollars or a rehash, and those commentators above me who can't wait to through a fat wad of cash at the creators for a remake that will undoubtedly disappoint them and push away customers. There's really only a small group of people who would consider buying it, and I doubt those who have never played FF7 will buy a remake. Why bother, when you can pick up XIV or XV. It's like buying Madden 6 for no other reason then it has better graphics. You might as well buy the newest one.
And that's why they won't be remaking it, or soon. There's no money behind it (Not enough to guarantee the expense of marketing and development anyways) and it would be tedious to work on for the developers. There would be no fun in making the game, it already has the music and story line. Their work would be constrained creative choices limited and as a result the end product would be shipped invariably flawed.
So, for those finding it TL:DR let me sum up;
1) Story is not good enough to warrant remake.
2) Gameplay is easy; increase will drive away casual gamer.
3) Characters are constrained by expanded material.
4) There aren't enough potential customers to justify the expenditure for marketing and development, especially since the original already has the market flooded.
Far too many people love this game, but I'm willing to bet half of them haven't played this game recently (Or tried other RPGs outside of Final Fantasy games). Instead of a REMAKE they should just re-release it with some expanded features and minimally refined graphics like they did with the old anthologies. That should tide over the sheeple.
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